Dwarf fortress why are my dwarves idle




















In older versions of Dwarf Therapist, the default view sorted labors in the exact. It has been. To the left of the labor columns are dwarfwise informational columns: a gendered list of your dwarves,. Since we. Dwarves which reach legendary status in at least one skill will have their names displayed. Clicking on a headers at the top of the screen for any of the columns allows us to sort the list by that.

The name spacer lists your dwarves alphabetically, the job header sorts them by Job ID, happiness by. Within the grid itself the numbers demarkate the skill level of the dwarf at a task while the shading. Try clicking on a few of the cells and seeing how the. One major feature of the grid interface is its tooltips, which pop up whenever you hover over a space in. Hovering over the labor column headers will tell you how many dwarves have that labor enabled,.

Competent, etc. Dwarves whose skills are. Hovering over a dwarf's happiness gives you a dwarf's exact happiness score, hovering over their current. By far the most information-dense tooltip on display is that of the dwarves themselves. Hovering over a. The dwarven caste description, more or less memorized by the community, also makes an. The information to be displayed here can be included or excluded. Immediately above the labors screen is the screens tab:.

Although the Labors view is the core of the interface, and is the tab open by default, there's a number. The screens tab has. The tabs can be moved around, deleted, and re-added as much as you want, and the utility will save their. You can. A list of the screens and what they do follows:.

Distinguishes between. This view is unique in that it is the only one. Tranches are physical, then mental.

It lists the relevant combat. The tooltip lists related. For example, Assertiveness is added. This view is. Additionally, the weapons view will be tacked on to the. The Group By menu, meanwhile, changes what your dwarves are sorted by in the views, and is fairly. Options are:.

The exception is when a. When a group is active it will be expandable and collapsible, and in the collapsed labors view will. This feature can be toggled on or off in the options.

Groups consisting entirely of. The population indicator in the top-right corner of the window gives an at-a-glance view of how many.

This lets you keep track of the number of. The basic status bar at the bottom of the window provides row and column information on the left, and a.

Except for the. Optimizer, all of the toolbar items have an associated hotkey. Right clicking on the main toolbar allows. If it is, this will be grayed out. Optimization is an. Will be covered in the section. When you first open Dwarf Therapist, the right side of the screen will host a couple of docks. These two. Up to a trio of docks can be attached to the right side of the screen, and others can be. Clicking the window button. If you don't have any docks at all pinned to a the right side, the main view will expand to.

By grabbing and dragging a dock you can actually attach anywhere on the screento the left, above,. By grabbing and dragging it into another dock, you can tab them,. And the current dock. Note that the main menu is actually. A list of docks follows:. Dwarf Details provides an expanded view of a dwarf's abilities, providing pretty much all of the. You've got name, translated name, age, profession, current job, happiness level, skills table with.

There are also buttons for expanding and collapsing changes displayed in the dock,. For a discussion on the basics of dwarven management getting. For a discussion on. Only really there for completeness. Clicking on one or more of the preferences allows you to filter dwarves so that. The dock includes mundane irregularities such as. This information. The last piece of Dwarf Therapist we're going to analyze is the iconic menu bar or taskbar , present on. I'm going to give a brief list of what's in it here, and.

This restores. Optimization Plans. For more information on Docks, see. Now that we've finally pinned down all the wayward bits of Dwarf Therapist and explained, though in. This section will cover the basic. Therapist is updated to match. If you've already gotten dwarven labor management down pat, you can. Now let's return to the seven humble dwarves we touched upon at the beginning of this guide, illustrated.

The facilities for their professions haven't been built, and there's. This is a recurring problem, but I look around and see that there are plenty. So I designate some plants for gathering, and then change the labors to get my dwarves to do. Individually designating dwarven labors for changes is as simple as clicking on the boxes that correspond.

The box with either fill or unfill and will be. To revert a. We've made some labor preference changes, but right now they're only hanging around in the "Pending. Labors" queue in Dwarf Therapist. Here's what the changes we want to make look like in the Pending Labor Changes dock,. You can remove the need for collapsing changes by giving the dock a bit more breathing room. These buttons are. Since these are two of the most common operations. Dwarves start off with certain labors enabled: labors they have above-dabbling level skill in, hauling.

The presence or. For instance, I always dedicate. But there's a. One solution is to hold. But it's still not that fast, and it's pretty easy to mess up and accidentally toggle. Thankfully, there's a better way! Go to any one of the labors in the tranche and right-click on it. I'm going to use this now to. This toggle. Now, picking out who's who on the labors view is easy enough when there's just seven dwarves to deal.

But it becomes quite a bit more problematic when there's say, seventy of them running amok:. Beats me. This is when two of the built-in sorting features of Dwarf Therapist, Groups and Sorts, become useful. First, let's talk in terms of Groups.

Right now I return to the game screen and discover that six of my dwarves are idlingnot bad. Maybe it's a lost cause -. The more you know In a large enough fortress, trying to find out which dwarves are twiddling their thumbs is a. Luckily, we can simplify the task for ourselves by grouping our dwarves by. After a little bit of snooping, I'm able to figure out.

We've got three jobless Miners with nothing to mine, a Woodcrafter but really. Thresher with nothing to process, a Metalcrafter with nothing to craft, and a Ranger with nothing to. The Ranger will very soon find himself work, a spot of designation gets the Miners up and at it. Bam; idle hands, managed! Ah, but what's this:. What are we going to do with them? After letting them get used to my fortress surroundings, I. Dwarves are loaded into the memory the instant the message appears, so they.

Now, whenever you group your dwarves the top row will consist of a collapsible group name and header, and. Since these are new migrants and I haven't make adjustments yet, it. By clicking on these headers you can enable or disable a labor for an entire grouping. Since we don't. Well, it just so.

So I click on the Masonry and Stone Detailing headers, toggle them on for the entire wave. Now, these are just two of the most immediately useful scenarios for which grouping comes in handy, and.

Additionally, if the correct option. To see a. To see which of your dwarves are. Legendary, group them by Legendary Status or hit Highest Skill for a more inclusive view. To check up. To start working with Nicknames, hit Nicknames this will prove useful in.

To see what the chances of you. To sort them by Military Status, click. To sort by Profession, hit profession. Use Collapse All and Expand All to switch between detail levels without having to manually toggle groups;. Groups are a great tool for discerning demographic information about your fortress, which is why they.

Therapist therefore supplements grouping with another organization scheme, sortingthe topic of the. Let's now return to the problem of the six idling dwarves, and approach it with sorting in mind. When you. There's no particular order to how Job IDs are assigned because there's not.

Sorting the column once will put idlers at the bottom, then sorting again will flip it. Dwarves on break are. Sorting by happiness will list your dwarves by their numerical happiness level, grading your dwarves. The professional listing does have one useful function, though, in that. Hovering over individual professions tells you how many dwarves have that labor enabled, and then.

This is much. The ability to seamlessly list your dwarves by their competence at a task is one Dwarf Therapist's key. If you right. In demonstrating the utility of grouping our use case was migrant wave designation, and in assigning our. By clicking on a.

This is one of Dwarf Therapist's most apparent mass designation toolswe will. Groupwise designation is actually a subset of fortress-wide designation, which can be achieved with the. Options one and three respectively toggle the. The second option, meanwhile, is a smart. The ability to designate bulk jobs thusly comes in handy in a number of different scenarios.

In times of. Assigning every instance of a labor is not so. Skilled labor assignment, meanwhile, can. These three toggles comprise the laborwise mass designation tools and are complemented by similar.

An option for assigning every labor is provided more for. Clearing all labors has the obvious. Finally, assigning all skilled labors does what it did in the laborwise menu but in. It should be noted that all of these designation tools respect the bounds of the view: that is to say,.

This behavior is useful if you. By right-clicking on any labor box in the view you can toggle on or off that entire labor. This is an immense time-saver for those occasions when you have a. A similar labor-wise operation occurs when you select a group of dwarves and then attempt to toggle a labor on or off on any one themthis will toggle that labor on or off for all of the dwarves you have selected, which can be a useful operation when you're using role sorting as it allows you to more easily set mass labor behaviors for large, but unfiltered, groups of dwarves.

So you've spent a good ten minutes shifting around labors, building facilities, and generally getting. In the morning. You open up Dwarf Fortress and What's this!

Why are all. Who told that farmer. And most importantly, why is there still stone lying around. So perhaps playing Dwarf Fortress until two in the morning isn't good for your fortress never mind your. But there's another way to stay on top of the roles your dwarves are supposed to be. The solution is to. Dwarves don't know the difference and thus don't mind, but it's worth a cheap. This of course leads to some sub-optimal idiotic pathing behavior by dwarves, since a more optimal pathing algorithm would actually measure dwarf travel distance rather than Cartesian distance to the object.

A dwarf is located on 'Z level 50' and is standing in a dining room with a free table and chair. Three squares away there is available food on a stockpile. Directly below the dwarf one Z level below is an available meal on 'Z level 49'. The dwarf will attempt to path to the food item directly below him, rather than the one three squares away, since it is 'closer'. If the dwarf can calculate a path to that food directly below him, even if reaching it requires walking to a stairway that is halfway across the map, that is what he will do.

Once he has picked up that food, he will then path back to the dining area assuming no closer table and chair exist , once again walking all the way across the map, so he can eat the food. As Antipattern has suggested, placing a meeting area in your main dining room will cause any idle dwarves to gather in that location even before they are hungry. Unfortunately, working dwarves will decide to path to the closest free food or booze from wherever they were working when they decide they are hungry or thirsty.

Probably the only way to guarantee dwarves won't use your library to eat is to surround the library above, below and all sides with dining areas that also include food stockpiles. Sometimes designating stone for dumping will get them to move faster, but this only seemed to work the first time I tried. If changing this number seems to solve your problem, please update the bug report.

Reminder sent to: ilmenidren , nibbetts A save from either of you would help to diagnose problems. If anyone has a save showing this problem, please compress.

Otherwise, this report will be closed as it appears to be a wheelbarrow designation misunderstanding. A month with no follow-up, so I'm closing this. Forum Guidelines. Please login or register. Pages: [ 1 ] 2. Author Topic: Idle Dwarves Help? Read times funeymonkey Bay Watcher. I just started a new fortress, my first one ever. Im trying to build a brewery, but whenever i select it and place it down then select the material to build it with, none of the dwarves go to construct it.

In the job list it shows it as inactive, even though some of my dwarves are idle, same thing goes with farming. What am i doing wrong? You need someone whos a brewer and a farmer respectively as a profession, or at least with that profession turned on they dont need to be good at it. Son of Slaanesh, full of desire, He does cocaine and his head's on fire! Doom rider! Na na, na na! They arent constructing the still though.

I have 4 dwarves just standing around idle even though the still is in the job list.



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